The sound problem might be quite a lot of work to fix. You can get sound working when you use the following native dll's:
dmime dmsynth dmstyle dmusic
The crash seems to happen inside dmstyle/dmime:
fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub
When you look at the status of the dmusic related dlls on winehq they could use a lot more work. But Gothic seems to use some more exotic functions...
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :)
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Regards, Raphael