Oops, forgot to attach
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index d0f44cf..45972c4 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1841,8 +1841,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp int height = This->glRect.bottom - This->glRect.top;
/* Stick to the alignment for the converted surface too, makes it easier to load the surface */ - outpitch = width * bpp; - outpitch = (outpitch + 3) & ~3; + outpitch = pitch * 4;
mem = HeapAlloc(GetProcessHeap(), 0, outpitch * height); if(!mem) {