Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 7 ++++++- tests/saturate.shader_test | 11 +++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 6c285c3..94eaec4 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1698,7 +1698,12 @@ static bool intrinsic_round(struct hlsl_ctx *ctx, static bool intrinsic_saturate(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, params->args[0], loc); + struct hlsl_ir_node *arg; + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc); }
static const struct intrinsic_function diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test index 0a954e7..e99df5b 100644 --- a/tests/saturate.shader_test +++ b/tests/saturate.shader_test @@ -8,3 +8,14 @@ float4 main(uniform float2 u) : sv_target uniform 0 float4 0.7 -0.1 0.0 0.0 draw quad probe all rgba (0.7, 0.0, 1.0, 0.0) + +[pixel shader] +float4 main(uniform int4 u) : sv_target +{ + return saturate(u); +} + +[test] +uniform 0 int4 -2 0 2 -1 +draw quad +probe all rgba (0.0, 0.0, 1.0, 0.0)