Next 5 patches in my queue, mostly fixing issues with older GPUs / drivers.
-- v2: wined3d: Add some state table consistency checking to context_invalidate_state(). wined3d: Assert that the CS queue size is a power of two. wined3d: Allow blits with fixups in the FFP blitter without a shader backend. d3d9/tests: Fix typo. wined3d: Don't touch GL sRGB decode state when not supported.