Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary since last release * Rebased to current wine 5.8 (833 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch). * ddraw: Remove const from ddraw1_vtbl and ddraw_surface1_vtbl. * ddraw: Allow writing to vtable for surface and palette * windowscodecs: Add initial implementation of the GIF encoder. * windowscodecs: Initialize empty property bag in GIF encoder's CreateNewFrame implementation. * windowscodecs: Add registration of the GIF encoder. * windowscodecs: Fix IWICBitmapDecoder::CopyPalette for a not initialized case in the GIF decoder. * windowscodecs: Better follow the GIF spec and don't specify the local color table size if there is no local palette. * windowscodecs/tests: Add the tests for GIF encoder and decoder. * windowscodecs: Correctly indicate that the global info was written even without the global palette. * d3dx9_36/tests: Remove useless \n within some ok messages. * ddraw/tests: Add more tests for IDirectDraw7::EnumSurfaces. * ddraw: Implement DDENUMSURFACES_CANBECREATED flag in ddraw7_EnumSurfaces.
Added: * None
Updated: * ntdll-WRITECOPY * wined3d-Indexed_Vertex_Blending * ntdll-NtSetLdtEntries * winebuild-Fake_Dlls
Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.