Hi,
Working on a D3D game, I have found that wine is refusing to load the following manifest file (when Windows does not fail).
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <!-- Copyright (c) 1981-2001 Microsoft Corporation --> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <noInheritable/> <assemblyIdentity type="win32" name="Microsoft.VC80.OpenMP" version=" 8.0.50727.42" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"/> <file name="vcomp.dll" hash="0d009725bd5653af143fdfd9d8abf8adad533d16" hashalg="SHA1"/> </assembly>
Adding verbosity to actctx.c, it seems that this game is requesting version 8.0.50608.0, which does match major.minor, but not the whole version number (*major.minor.build.revision)*.
trace:actctx:parse_assembly_identity_elem name=L"Microsoft.VC80.OpenMP" version=8.0.50727.42 arch=L"x86" fixme:actctx:parse_assembly_elem VERBOSE: wrong version FOUND: 8/0/50727/42 fixme:actctx:parse_assembly_elem VERBOSE: wrong version EXP: 8/0/50608/0 fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\Program Files\Microsoft.VC80.OpenMP.manifest" fixme:actctx:parse_depend_manifests Could not find dependent assembly L" Microsoft.VC80.OpenMP"
According to MSDN, it seems only major.minor is considered for version matching: - http://msdn2.microsoft.com/en-us/library/aa374234.aspx : A version number that changes only in the *build* or *revision* parts indicates that the assembly is backward compatible with prior versions. - http://msdn2.microsoft.com/en-us/library/aa375365.aspx: [...] are manifests used to redirect the version of a side-by-side assembly to another compatible version. The version that the assembly is being redirected to should have the same major.minor values as the original version.
I am proposing the following one-liner to ntdll/actctx.c:
isa@isa:~/downloads/tmp$ diff -u wine-0.9.49/dlls/ntdll/actctx.c /home/isa/downloads/wine-0.9.49/dlls/ntdll/actctx.c --- wine-0.9.49/dlls/ntdll/actctx.c 2007-11-09 17:56:12.000000000 +0100 +++ /home/isa/downloads/wine-0.9.49/dlls/ntdll/actctx.c 2007-11-19 21:07: 35.000000000 +0100 @@ -1390,8 +1390,8 @@ if (expected_ai) { /* FIXME: more tests */ - if (assembly->type == ASSEMBLY_MANIFEST && - memcmp(&assembly->id.version, &expected_ai->version, sizeof(assembly->id.version))) + if (assembly->type == ASSEMBLY_MANIFEST && + ((assembly->id.version.major != expected_ai->version.major) || (assembly->id.version.minor != expected_ai->version.minor)) ) { FIXME("wrong version\n"); return FALSE;
With this patch, the manifest (and related DLL) is loading correctly. This does not prevent my game die shortly after, in D3D code this time. Still work to do ;-)
Thanks,
Norbert Lataille