On 30 December 2011 22:15, Chris Robinson chris.kcat@gmail.com wrote:
years ago. I think a better fix would be for wined3d to use a dummy surface, or a renderless context (available with OpenGL 3.0), if it's asked to use the desktop window.
Yes, we do something along those lines in ddraw, and we'll likely move it to wined3d after 1.4.