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Am 2013-09-09 13:42, schrieb Henri Verbeet:
I think that's an unfortunate place to insert the field, and you
should update the padding.
@@ -1880,9 +1889,7 @@ struct wined3d_device WORD
d3d_initialized : 1; WORD inScene : 1; /* A
flag to check for proper BeginScene / EndScene call pairs */
WORD softwareVertexProcessing : 1; /* process vertex shaders
using software or hardware */ - WORD useDrawStridedSlow : 1;
WORD filter_messages : 1; - WORD padding : 8;
Padding?
Do we need it? The compiler should take care of it for this structure
- - unlike texture_stage_op, where we don't memset the structure to zero
and explicitly set the padding to 0.
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