Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
On 30/08/2007, Stefan Dösinger stefandoesinger@gmx.at wrote:
The preferred way to do that is to use shader_glsl_get_sample_function().
Yes, but additionally to the sampling function I needed the dimension of the vector cast, so I'd have needed a switch myself too.