Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Vitaliy Margolen wrote:
Chris Ahrendt wrote:
Ok I ran make test and got the failure without running Everquest2.exe let me attach the output of maketest. I guess thats a start eh?
You getting off-topic too far here. Make test have nothing to do with your game. Especially that you attached complete output of everything.
However this lines tell the whole story:
libGL error: drmMap of framebuffer failed (Cannot allocate memory) libGL error: reverting to (slow) indirect rendering
You have broken driver. And I'm afraid your configuration can not be supported. You could try and read the faq about how to try and fix it. But that still won't fix broken driver.
Vitaliy
PS: Please do not attach big files to mailing list. If you are asked for them - send to that person directly or attach to the bug report.
PPS: Please take this discussion to the bug report. It's not a general case but a game specific. It belongs there not in the developer's mailing list. Since you are not a developer yourself and just add an extra noise to the mailing list.
Actually Vialiy it is a discussion that belongs here... not in bug fix.. I have had that gl error and its not what we are working on... the problem we are working on was first found in EverQuest2.exe but I was able to reproduce it without everquest. so its not a game related issue. Second point.. I was told to bring this sort of discussion over here to discuss as the patch list is not for general discussion.
I'm talking about bugzilla. What's the bug number you are referring too?
Vitaliy.
There are a couple 14072 is one of them...
Did you noticed that your patch has nothing to do with what you talking about here? The bug related to this topic is 14000. And please don't mix and match multiple things.
Reading this thread you talking about: 1. Changing gotos with something 2. Not liking the code 3. PixelFormat. 4. make test failures (not even related to d3d at all) 5. dxdiag crash
This is all on top of broken configuration (did you disable fast tls?) and known bad drivers and particular bad video card.
Please stay on topic of pixelformat related problem or you won't get anywhere trying to fix everything at the same time.
For the main topic - you will need to wait for Roderic to chime in on the reasons behind his code. This area is really fragile and should not be changed to fix a particular program.
Vitaliy.