On Wed, 7 Jul 2021 at 03:20, Conor McCarthy cmccarthy@codeweavers.com wrote:
-static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg) +static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg,
bool is_descriptor_declaration)
{
I think technically we would only need to know whether the register is part of a declaration; shader_dump_register() should be able to figure out whether something is a descriptor on its own.
@@ -1057,15 +1058,20 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset); }
/* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2]
* to normalise it with 5.1.
* Here we should ignore it if it's a CB in sm < 5.1. */
if (reg->idx[1].offset != ~0u &&
(reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(&compiler->shader_version, 5, 1)))
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
* to normalise with 5.1. */
if (shader_ver_ge(&compiler->shader_version, 5, 1) && is_descriptor_declaration)
{
shader_print_subscript(compiler, reg->idx[1].offset, NULL);
}
else
{
if (reg->idx[1].offset != ~0u)
shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
if (reg->idx[2].offset != ~0u)
shader_print_subscript(compiler, reg->idx[2].offset, reg->idx[2].rel_addr);
} }
That doesn't do the right thing. For example:
before this patch: ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantBuffer cb0[1], immediateIndexed dcl_sampler s0 dcl_resource_texturecube(float,float,float,float) t0 ... switch cb0[0].x ... after: ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantBuffer cb0[0][1], immediateIndexed dcl_sampler s0[0] dcl_resource_texturecube(float,float,float,float) t0[0] ... switch cb0[0][0].x ...