On Thu, 13 Dec 2018 at 17:37, Józef Kucia joseph.kucia@gmail.com wrote:
It looks like this might stall the rendering pipeline frequently, i.e. we will be updating the same draw buffers continuously between subsequent draw calls with system memory buffers. I am not sure how important it is in practice.
Yeah, there's room for improvement if we care about performance here. I suspect that if you're drawing from D3DPOOL_SYSTEMMEM buffers you've already lost though.