On Mon, Oct 21, 2019 at 11:49:49PM +0200, Sven Baars wrote:
Signed-off-by: Sven Baars sven.wine@gmail.com
dlls/rpcrt4/rpc_server.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/rpcrt4/rpc_server.c b/dlls/rpcrt4/rpc_server.c index 12260b7298..b5110c879c 100644 --- a/dlls/rpcrt4/rpc_server.c +++ b/dlls/rpcrt4/rpc_server.c @@ -1558,12 +1558,16 @@ RPC_STATUS WINAPI RpcMgmtWaitServerListen( void ) WaitForSingleObject( event, INFINITE ); TRACE( "done waiting\n" );
- EnterCriticalSection(&listen_cs); /* wait for server threads to finish */ while(1) {
EnterCriticalSection(&listen_cs); if (listen_count)
{
LeaveCriticalSection(&listen_cs); break;
I agree there's a potential deadlock here (RpcMgmtWaitServerListen locks listen_cs and then server_cs, while RPCRT4_start_listen locks server_cs and then listen_cs), but this change unsynchronizes the listen_count check from the listen_done_event assignment below. That doesn't look right to me.
Andrew
}
LeaveCriticalSection(&listen_cs); wait_thread = NULL; EnterCriticalSection(&server_cs);
@@ -1577,10 +1581,9 @@ RPC_STATUS WINAPI RpcMgmtWaitServerListen( void ) break;
TRACE("waiting for thread %u\n", GetThreadId(wait_thread));
LeaveCriticalSection(&listen_cs); WaitForSingleObject(wait_thread, INFINITE);
}EnterCriticalSection(&listen_cs);
- EnterCriticalSection(&listen_cs); if (listen_done_event == event) { listen_done_event = NULL;