Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/d3d10core/tests/device.c | 207 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 7bbd7a7ecca8..ca0fd8be4997 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -13639,6 +13639,212 @@ static void test_clip_distance(void) release_test_context(&test_context); }
+static void test_combined_clip_and_cull_distances(void) +{ + struct d3d10core_test_context test_context; + struct resource_readback rb; + unsigned int offset, stride; + ID3D10Device *device; + unsigned int i, j, k; + ID3D10Buffer *vb; + HRESULT hr; + + static const DWORD vs_code[] = + { +#if 0 + struct input + { + float4 position : POSITION; + float clip0 : CLIP_DISTANCE0; + float clip1 : CLIP_DISTANCE1; + float clip2 : CLIP_DISTANCE2; + float clip3 : CLIP_DISTANCE3; + float cull0 : CULL_DISTANCE0; + float cull1 : CULL_DISTANCE1; + float cull2 : CULL_DISTANCE2; + float cull3 : CULL_DISTANCE3; + }; + + struct vertex + { + float4 position : SV_Position; + float3 clip0 : SV_ClipDistance1; + float3 cull0 : SV_CullDistance1; + float clip1 : SV_ClipDistance2; + float cull1 : SV_CullDistance2; + }; + + void main(input vin, out vertex vertex) + { + vertex.position = vin.position; + vertex.clip0 = float3(vin.clip0, vin.clip1, vin.clip2); + vertex.cull0 = float3(vin.cull0, vin.cull1, vin.cull2); + vertex.clip1 = vin.clip3; + vertex.cull1 = vin.cull3; + } +#endif + 0x43425844, 0xa24fb3ea, 0x92e2c2b0, 0xb599b1b9, 0xd671f830, 0x00000001, 0x00000374, 0x00000003, + 0x0000002c, 0x0000013c, 0x000001f0, 0x4e475349, 0x00000108, 0x00000009, 0x00000008, 0x000000e0, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000e9, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000101, 0x000000e9, 0x00000001, 0x00000000, 0x00000003, 0x00000002, + 0x00000101, 0x000000e9, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x000000e9, + 0x00000003, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x000000f7, 0x00000000, 0x00000000, + 0x00000003, 0x00000005, 0x00000101, 0x000000f7, 0x00000001, 0x00000000, 0x00000003, 0x00000006, + 0x00000101, 0x000000f7, 0x00000002, 0x00000000, 0x00000003, 0x00000007, 0x00000101, 0x000000f7, + 0x00000003, 0x00000000, 0x00000003, 0x00000008, 0x00000101, 0x49534f50, 0x4e4f4954, 0x494c4300, + 0x49445f50, 0x4e415453, 0x43004543, 0x5f4c4c55, 0x54534944, 0x45434e41, 0xababab00, 0x4e47534f, + 0x000000ac, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, + 0x0000000f, 0x0000008c, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000807, 0x0000008c, + 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000708, 0x0000009c, 0x00000000, 0x00000003, + 0x00000003, 0x00000002, 0x00000807, 0x0000009c, 0x00000001, 0x00000003, 0x00000003, 0x00000002, + 0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e, + 0x435f5653, 0x446c6c75, 0x61747369, 0x0065636e, 0x52444853, 0x0000017c, 0x00010040, 0x0000005f, + 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012, 0x00000001, 0x0300005f, 0x00101012, + 0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x0300005f, + 0x00101012, 0x00000005, 0x0300005f, 0x00101012, 0x00000006, 0x0300005f, 0x00101012, 0x00000007, + 0x0300005f, 0x00101012, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067, + 0x00102072, 0x00000001, 0x00000002, 0x04000067, 0x00102082, 0x00000001, 0x00000002, 0x04000067, + 0x00102072, 0x00000002, 0x00000003, 0x04000067, 0x00102082, 0x00000002, 0x00000003, 0x05000036, + 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a, + 0x00000001, 0x05000036, 0x00102022, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102042, + 0x00000001, 0x0010100a, 0x00000003, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000004, + 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000005, 0x05000036, 0x00102022, 0x00000002, + 0x0010100a, 0x00000006, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000007, 0x05000036, + 0x00102082, 0x00000002, 0x0010100a, 0x00000008, 0x0100003e, + }; + static const D3D10_INPUT_ELEMENT_DESC layout_desc[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CLIP_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CLIP_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 4, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CLIP_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 8, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CLIP_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CULL_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 16, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CULL_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 20, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CULL_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"CULL_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, + }; + struct + { + float clip_distance[4]; + float cull_distance[4]; + } + vertices[4] = + { + {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, + {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, + {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, + {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, + }; + static const struct test + { + float vertices[4]; + BOOL triangle_visible[2]; + } + cull_distance_tests[] = + { + {{-1.0f, 1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, + {{ 1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, + {{ 1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, + {{-1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}}, + {{-1.0f, 1.0f, -1.0f, 1.0f}, {TRUE, TRUE}}, + {{-1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, + {{ 1.0f, -1.0f, -1.0f, 1.0f}, {TRUE, TRUE}}, + {{ 1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, + {{ 1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}}, + + {{-1.0f, -1.0f, -1.0f, 1.0f}, {FALSE, TRUE}}, + {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, + {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}}, + {{-1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}}, + {{ 1.0f, -1.0f, -1.0f, -1.0f}, {TRUE, FALSE}}, + + {{-1.0f, -1.0f, -1.0f, -1.0f}, {FALSE, FALSE}}, + }; + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f}; + + if (!init_test_context(&test_context)) + return; + device = test_context.device; + + hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), + vs_code, sizeof(vs_code), &test_context.input_layout); + ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); + + vb = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(vertices), vertices); + stride = sizeof(*vertices); + offset = 0; + ID3D10Device_IASetVertexBuffers(device, 1, 1, &vb, &stride, &offset); + + hr = ID3D10Device_CreateVertexShader(device, vs_code, sizeof(vs_code), &test_context.vs); + ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white); + draw_color_quad(&test_context, &green); + check_texture_color(test_context.backbuffer, 0xff00ff00, 1); + + for (i = 0; i < ARRAY_SIZE(vertices->cull_distance); ++i) + { + for (j = 0; j < ARRAY_SIZE(cull_distance_tests); ++j) + { + const struct test *test = &cull_distance_tests[j]; + unsigned int expected_color[ARRAY_SIZE(test->triangle_visible)]; + unsigned int color; + + for (k = 0; k < ARRAY_SIZE(vertices); ++k) + vertices[k].cull_distance[i] = test->vertices[k]; + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb, 0, NULL, vertices, 0, 0); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white); + draw_color_quad(&test_context, &green); + + for (k = 0; k < ARRAY_SIZE(expected_color); ++k) + expected_color[k] = test->triangle_visible[k] ? 0xff00ff00 : 0xffffffff; + + if (expected_color[0] == expected_color[1]) + { + check_texture_color(test_context.backbuffer, *expected_color, 1); + } + else + { + get_texture_readback(test_context.backbuffer, 0, &rb); + color = get_readback_color(&rb, 160, 240); + ok(color == expected_color[0], "Got unexpected color 0x%08x.\n", color); + color = get_readback_color(&rb, 480, 240); + ok(color == expected_color[1], "Got unexpected color 0x%08x.\n", color); + release_resource_readback(&rb); + } + } + + for (j = 0; j < ARRAY_SIZE(vertices); ++j) + vertices[j].cull_distance[i] = 1.0f; + } + + for (i = 0; i < ARRAY_SIZE(vertices->clip_distance); ++i) + { + for (j = 0; j < ARRAY_SIZE(vertices); ++j) + vertices[j].clip_distance[i] = -1.0f; + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb, 0, NULL, vertices, 0, 0); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white); + draw_color_quad(&test_context, &green); + check_texture_color(test_context.backbuffer, 0xffffffff, 1); + + for (j = 0; j < ARRAY_SIZE(vertices); ++j) + vertices[j].clip_distance[i] = 1.0f; + } + + memset(vertices, 0, sizeof(vertices)); + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)vb, 0, NULL, vertices, 0, 0); + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white); + draw_color_quad(&test_context, &green); + check_texture_color(test_context.backbuffer, 0xff00ff00, 1); + + ID3D10Buffer_Release(vb); + release_test_context(&test_context); +} + START_TEST(device) { test_feature_level(); @@ -13716,4 +13922,5 @@ START_TEST(device) test_stream_output_resume(); test_format_compatibility(); test_clip_distance(); + test_combined_clip_and_cull_distances(); }