Am Dienstag, 31. Mai 2022, 04:10:07 EAT schrieb Zebediah Figura:
I.e. if ARB_buffer_storage is not supported.
Is it worth adding a sysmem map + glBufferSubData codepath to this for <= d3d9 games? I am aware of many problems with this (like applications giving us incorrect map ranges, thus breaking). How many GPU/driver combinations that still matter lack ARB_buffer_storage these days?