One of my goals with this series is getting rid of the -drawRect: method. We shouldn't need it after we start setting surface contents directly to layers.
Signed-off-by: Chip Davis cdavis@codeweavers.com --- dlls/winemac.drv/cocoa_window.m | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/winemac.drv/cocoa_window.m b/dlls/winemac.drv/cocoa_window.m index 4d7aa570552..3eb8ec20877 100644 --- a/dlls/winemac.drv/cocoa_window.m +++ b/dlls/winemac.drv/cocoa_window.m @@ -491,9 +491,9 @@ - (BOOL) isFlipped return YES; }
- - (void) drawRect:(NSRect)rect + - (void) viewWillDraw { - WineWindow* window = (WineWindow*)[self window]; + [super viewWillDraw];
for (WineOpenGLContext* context in pendingGlContexts) { @@ -506,6 +506,11 @@ - (void) drawRect:(NSRect)rect } [glContexts addObjectsFromArray:pendingGlContexts]; [pendingGlContexts removeAllObjects]; + } + + - (void) drawRect:(NSRect)rect + { + WineWindow* window = (WineWindow*)[self window];
if ([window contentView] != self) return;