On 4 December 2014 at 21:51, Stefan Dösinger stefan@codeweavers.com wrote:
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 89ec00a..51dabd4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4992,6 +4992,16 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
device->device_parent->ops->activate(device->device_parent, wparam); }
- else if (message == WM_SYSCOMMAND)
- {
if (wparam == SC_RESTORE && !(device->wined3d->flags & WINED3D_NO_SYSCOMMAND_HANDLING))
I'm not really a fan of this kind of double negative. The way the flag is used, it also seems to be about restores in particular instead of syscommands in general.
{
if (unicode)
DefWindowProcW(window, message, wparam, lparam);
else
DefWindowProcA(window, message, wparam, lparam);
}
}
if (unicode) return CallWindowProcW(proc, window, message, wparam, lparam);
Is this really how it's supposed to work? In particular, should DefWindowProc really always get the message before the application does, or should we give the application a chance first, and only pass to DefWindowProc if it doesn't handle the message?