On Thu May 26 07:54:22 2022 +0000, Jan Sikorski wrote:
Actually I still get a couple new ones: d3d11.c:5963: Test failed: Got unexpected IAVertices count: 7. d3d11.c:5964: Test failed: Got unexpected IAPrimitives count: 3. d3d11.c:5965: Test failed: Got unexpected VSInvocations count: 7. d3d11.c:5966: Test failed: Got unexpected GSInvocations count: 3. d3d11.c:5968: Test failed: Got unexpected CInvocations count: 3. d3d11.c:5969: Test failed: Got unexpected CPrimitives count: 3. I missed it the last time because I think they used to be flaky, but now that I ran it a few times they seem robust. It might be by chance, it doesn't make much sense to me that your changes would report extra GS invocations?
I get those failures all the time, even with GL.