On 04/04/17 16:06, Alexandre Julliard wrote:
Miklós Máté mtmkls@gmail.com writes:
On 04/04/17 12:11, Alexandre Julliard wrote:
Miklós Máté mtmkls@gmail.com writes:
@@ -1334,21 +1334,21 @@ static void free_gl_drawable( struct gl_drawable *gl ) /*********************************************************************** * create_gl_drawable */ -static BOOL create_gl_drawable( HWND hwnd, struct gl_drawable *gl ) +static BOOL create_gl_drawable( HWND hwnd, struct gl_drawable *gl, struct x11drv_win_data *data ) { gl->drawable = 0; if (GetAncestor( hwnd, GA_PARENT ) == GetDesktopWindow()) /* top-level window */ {
struct x11drv_win_data *data = get_win_data( hwnd );
if (data) { gl->type = DC_GL_WINDOW; gl->window = create_client_window( data, gl->visual ); if (gl->window)
{ gl->drawable = pglXCreateWindow( gdi_display, gl->format->fbconfig, gl->window, NULL );
release_win_data( data );
XSync( gdi_display, False );
Do you really need all the extra XSync calls? We try to avoid server round-trips as much as possible.
Yes. We must ensure that glXCreateWindow() and glXDestroyWindow() refer to a valid X window, so the command queue of data->display and gdi_display have to be in sync around those calls.
If the goal is that the X window is valid, I'd have expected an XSync on the thread display. Why is the XSync on gdi_display needed here? What is the scenario that fails?
I'm not questioning that some XSyncs are necessary (and we already have a few), but I want to make sure we don't add more than needed.
This one prevents crash in the following scenario:
1. create_gl_drawable()
2. X11DRV_ThreadDetach() calls XCloseDisplay( data->display );
3. the Xserver processes the glXCreateWindow in the command queue of gdi_display -> X window is not valid
This happens sometimes during the ddraw and d3d9 tests.
MM