Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- v2: Add hlsl_fixme(). --- libs/vkd3d-shader/hlsl_sm4.c | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 70cf4e13..e2b768cb 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1565,6 +1565,32 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; }
+ case HLSL_OP2_GEQUAL: + { + const struct hlsl_type *src_type = arg1->data_type; + + switch (src_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_BOOL: + case HLSL_TYPE_INT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2); + break; + + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-or-equal-than between "%s".\n", debug_hlsl_type(ctx, src_type)); + break; + } + break; + } + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 bool "%s" expression.\n", debug_hlsl_expr_op(expr->op)); break;