I don't understand.... IF the testcase returns NULL without a context (which should do anyways), both in linux and in windows, and what the patch does is tu ensure that, with no crash, what's bad with it ?
In AutoCad's installer it's just called WITHOUT a proper opengl context, in windows it's ok (I guess returning NULL), in wine it crashes; even if the simple testcase doesn't, it still returns NULL. It's obvious that the crash may depend on previous gl calls, or on some previous and/or external bug, but it should still return NULL instead of crashing.
Max
Louis. Lenders ha scritto:
As I mentioned before this requires a test case.
As i tried to explain , in a simple test glGetString just return null, it will not crash for me, like it does in the program.
I remember from the gl log that the program didn't create a WGL
context at all. It isn't allowed >to make opengl calls because of that
Allowed or not, the program does so, and on windows it installs just fine.
Perhaps without a context (if Windows allows it) you get some GDI
software renderer string >back or so.
It just returns (null)
Anyway at this point it sounds like a workaround instead of a fix for
the real bug. Well, the bug might be outside wine, so then it would be workaround, yes, but still necessary IMO.
I cannot see how i can make a testcase based on the output of autocad here: http://bugs.winehq.org/attachment.cgi?id=14005 , other then i did already. It's just an endless sequence of 'wglGetIntegerv','wglFinish', and 'wglFlush', and then a crash in glGetString. I cannot make a test program crash like that; the test program just returns null, like i said before
A last stupid question for stefan: how can i make X load the mesa driver, instead of my nvidia?
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