Wine-bug: https://bugs.winehq.org/show_bug.cgi?id=49850 Signed-off-by: Myah Caron qsniyg@protonmail.com --- According to documentation, S_OK signals to the program that the motif was found and the segment was created (in ppSegment). Clearly this is not the case, so until a proper implementation for GetMotif is written, returning S_FALSE should be a better return value, as it signals that the motif was not found, and therefore ppSegment should not be used.
This fixes a crash in No One Lives Forever when starting the game.
dlls/dmstyle/style.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/dmstyle/style.c b/dlls/dmstyle/style.c index 5a97dac079a..6eaedb1fbdc 100644 --- a/dlls/dmstyle/style.c +++ b/dlls/dmstyle/style.c @@ -201,8 +201,8 @@ static HRESULT WINAPI IDirectMusicStyle8Impl_GetMotif(IDirectMusicStyle8 *iface, IDirectMusicSegment **ppSegment) { IDirectMusicStyle8Impl *This = impl_from_IDirectMusicStyle8(iface); - FIXME("(%p, %p, %p): stub\n", This, pwszName, ppSegment); - return S_OK; + FIXME("(%p, %s, %p): stub\n", This, debugstr_w(pwszName), ppSegment); + return S_FALSE; }
static HRESULT WINAPI IDirectMusicStyle8Impl_GetDefaultChordMap(IDirectMusicStyle8 *iface, -- 2.28.0