On Thu, 29 Mar 2001, Gavriel State wrote:
Can you tell me:
- What video card you're using
- What bit depth and resolution you've got
- Whether the behaviour continues if you turn off the setup_opengl_visual() call in dlls/x11drv/x11drv_main.c
No. To be precise, I did exactly:
diff -ur /gp/gav/was/dlls/x11drv/x11drv_main.c dlls/x11drv/x11drv_main.c --- /gp/gav/was/dlls/x11drv/x11drv_main.c Wed Mar 28 22:31:00 2001 +++ dlls/x11drv/x11drv_main.c Thu Mar 29 10:23:03 2001 @@ -379,7 +379,8 @@
/* If OpenGL is available, change the default visual, etc as necessary */ #ifdef HAVE_OPENGL - setup_opengl_visual(); +/* setup_opengl_visual(); +*/ #endif /* HAVE_OPENGL */
/* tell the libX11 that we will do input method handling ourselves
and everything works fine.
- Whether notepad.exe exhibits the same behaviour (that's the only non game app I run on a regular basis for testing).
How about winemine?? (didn't have notepad.exe handy.) winemine does it, so does programs/notepad. I pulled a 1993 notepad.exe from a tar.bz2 - that would be from wfw3.11, I think.
It does it too.
At a guess - the privately created ColorMaps need to take their initial colors from the Default Color Map?
That sounds about right. Oh, at one point I reverted only wnd.c - no difference - then palette.c. Colors seemed better with the pointer off the window IIRC, but it still went to black and white withe the pointer on the desktop.
I'll try to have a further look into it tomorrow. Sorry for any wasted time.
-Gav
-- Gavriel State, CEO TransGaming Technologies Inc. http://www.transgaming.com gav@transgaming.com
Lawson ---cut here
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