Am Freitag, 31. August 2007 23:30 schrieb Tomas Carnecky:
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET,
0xff00ff00, 0.0, 0);
- ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned
%s\n", DXGetErrorString9(hr));
Is that worth changing?
Ooops yes, that ok() isn't quite right