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Am 2014-08-22 12:32, schrieb Henri Verbeet:
This fixes a bug exposed by commit
415b8037206b1d4c104d9623037458739f6cfdf5. In particular,
wined3d_resource_update_draw_binding() uses the multisample type to
determine to appropriate draw binding, and since we never updated
that for the container, we could end up with an incorrect draw
binding after a device reset.
Why not move this call to the texture entirely?
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