On 8 January 2014 12:40, Stefan Dösinger stefandoesinger@gmail.com wrote:
I somewhat suspect it'll use the root color key for 3D rendering and the key from individual surfaces for blits. The current code is just wrong either way though.
Did you test if it is possible to set a color key on a mipmap sublevel?
I just did, looks like it returns DDERR_NOTONMIPMAPSUBLEVEL.