On Fri, 16 Nov 2018 at 18:38, Matteo Bruni mbruni@codeweavers.com wrote:
Do you want to take a shot at implementing the missing functionality? I imagine it's just a matter of creating a temporary D3DPOOL_SYSTEMMEM surface, filling it with the contents of the render target with GetRenderTargetData() and locking that surface instead, if the original source surface is a render target.
Actually, I have some patches touching this area.