Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- tests/hlsl-matrix-indexing.shader_test | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-)
diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test index e2103fe2..8057179e 100644 --- a/tests/hlsl-matrix-indexing.shader_test +++ b/tests/hlsl-matrix-indexing.shader_test @@ -47,18 +47,16 @@ todo draw quad probe all rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader] -uniform float4x4 m; +uniform float3x2 m;
float4 main() : SV_TARGET { - float4x4 m2 = m; - return float4(m2[0][0], m2[1][0], m2[1][2], m2[2][3]); + float3x2 m2 = m; + return float4(m2[0][0], m2[2][0], m2[1][1], m2[2][1]); }
[test] -uniform 0 float4 1.0 2.0 3.0 4.0 -uniform 4 float4 5.0 6.0 7.0 8.0 -uniform 8 float4 9.0 10.0 11.0 12.0 -uniform 12 float4 13.0 14.0 15.0 16.0 +uniform 0 float4 1.0 2.0 3.0 0.0 +uniform 4 float4 5.0 6.0 7.0 0.0 todo draw quad -probe all rgba (1.0, 2.0, 10.0, 15.0) +probe all rgba (1.0, 3.0, 6.0, 7.0)