On 9 November 2017 at 16:45, Alex Henrie alexhenrie24@gmail.com wrote:
*pangle = 2.0f * acosf(pq->w);
*pangle = 2.0f * acos(pq->w); /* acosf has too much rounding error */
Does that rounding error by any chance get better if you replace "acosf(x)" with "atan2f(sqrtf((1.0f - x) * (1.0f + x)), x)"?