On Wed, 26 May 2021 at 07:23, Zebediah Figura z.figura12@gmail.com wrote:
+static void wined3d_deferred_context_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, BOOL restore_state)
+{
- struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
- struct wined3d_cs_execute_command_list *op;
- SIZE_T i;
- op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
- op->opcode = WINED3D_CS_OP_EXECUTE_COMMAND_LIST;
- op->list = list;
- if (restore_state)
wined3d_device_context_set_state(context, context->state);
- else
wined3d_device_context_reset_state(context);
- /* Grab a reference to each command list queued on this command list, as
* well as the command list itself. */
- if (!wined3d_array_reserve((void **)&deferred->command_lists, &deferred->command_lists_capacity,
deferred->command_list_count + list->command_list_count + 1, sizeof(*deferred->command_lists)))
return;
- for (i = 0; i < list->command_list_count; ++i)
wined3d_command_list_incref(deferred->command_lists[deferred->command_list_count++] = list->command_lists[i]);
- wined3d_command_list_incref(deferred->command_lists[deferred->command_list_count++] = list);
Is that really needed? Wouldn't the reference we keep to "list" already prevent anything referenced by "list" from being released?
+void CDECL wined3d_device_context_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, BOOL restore_state)
+{
bool, probably.