Implement the GetResourceBindingDesc method for d3d10 reflection shader interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3dcompiler_43/reflection.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index c4471138e3..8e0c93deaa 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -420,9 +420,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc( ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) { - FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); + struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL; + TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); + + if (!desc || index >= reflection->bound_resource_count) + { + WARN("Invalid argument specified.\n"); + return E_INVALIDARG; + } + + memcpy(desc, &reflection->bound_resources[index], sizeof(*desc)); + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(