For consistency with wined3d_device_init_3d().
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/device.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 26557029de27..a25b98d74964 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4880,8 +4880,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, device->update_state = &device->state;
device_init_swapchain_state(device, swapchain); - wined3d_device_set_render_state(device, - WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil); if (wined3d_settings.logo) device_load_logo(device, wined3d_settings.logo); }