November 26, 2019 2:15 AM, "Chip Davis" cdavis@codeweavers.com wrote:
- device->feature_options4.Native16BitShaderOpsSupported = features->shaderInt16;
I think this also needs shaderFloat16 from VK_KHR_shader_float16_int8.
Chip
I guess it can always be false for now. It's for SM 6.2 anyway.
Conor