Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/dinput/tests/joystick8.c | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-)
diff --git a/dlls/dinput/tests/joystick8.c b/dlls/dinput/tests/joystick8.c index f01bed08030..ddc88ff56fe 100644 --- a/dlls/dinput/tests/joystick8.c +++ b/dlls/dinput/tests/joystick8.c @@ -3273,14 +3273,17 @@ static void test_windows_gaming_input(void) static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController; static const WCHAR *gamepad_class_name = RuntimeClass_Windows_Gaming_Input_Gamepad;
+ IVectorView_SimpleHapticsController *haptics_controllers; IRawGameController *raw_controller, *tmp_raw_controller; IVectorView_RawGameController *controllers_view; IRawGameControllerStatics *controller_statics; WCHAR cwd[MAX_PATH], tempdir[MAX_PATH]; + IRawGameController2 *raw_controller2; IVectorView_Gamepad *gamepads_view; IGamepadStatics *gamepad_statics; IGameController *game_controller; - UINT32 size; + UINT32 size, length; + const WCHAR *buffer; HSTRING str; HRESULT hr;
@@ -3376,6 +3379,33 @@ static void test_windows_gaming_input(void) IRawGameController_Release( tmp_raw_controller );
IGameController_Release( game_controller ); + + hr = IRawGameController_QueryInterface( raw_controller, &IID_IRawGameController2, (void **)&raw_controller2 ); + ok( hr == S_OK, "QueryInterface returned %#lx\n", hr ); + + hr = IRawGameController2_get_DisplayName( raw_controller2, &str ); + ok( hr == S_OK, "get_DisplayName returned %#lx\n", hr ); + buffer = WindowsGetStringRawBuffer( str, &length ); + ok( !wcscmp( buffer, L"Xbox 360 Controller for Windows" ), + "get_DisplayName returned %s\n", debugstr_wn(buffer, length) ); + WindowsDeleteString( str ); + + hr = IRawGameController2_get_NonRoamableId( raw_controller2, &str ); + ok( hr == S_OK, "get_NonRoamableId returned %#lx\n", hr ); + buffer = WindowsGetStringRawBuffer( str, &length ); + ok( !wcscmp( buffer, L"{wgi/nrid/GmVbh^-FUL-nQOi-FgZbDiP-0Q8R1k-9ocj5N-}" ), + "get_NonRoamableId returned %s\n", debugstr_wn(buffer, length) ); + WindowsDeleteString( str ); + + hr = IRawGameController2_get_SimpleHapticsControllers( raw_controller2, &haptics_controllers ); + ok( hr == S_OK, "get_SimpleHapticsControllers returned %#lx\n", hr ); + hr = IVectorView_SimpleHapticsController_get_Size( haptics_controllers, &length ); + ok( hr == S_OK, "get_Size returned %#lx\n", hr ); + ok( length == 0, "got length %u\n", length ); + IVectorView_SimpleHapticsController_Release( haptics_controllers ); + + IRawGameController2_Release( raw_controller2 ); + IRawGameController_Release( raw_controller );
IRawGameControllerStatics_Release( controller_statics );