On Monday 20 February 2006 17:46, Roderick Colenbrander wrote:
The initial texture conversion during the installation of 3DMark2001SE is broken, too. It complains about unknown format WINED3DFMT_DXT1.(sry, don't have the exact traces here atm). I guess it could be the same problem like the "maximum texture size" problem you already fixed( aka, GL_{SUPPORT,LIMITS} not working because d3d8 doesn't use the capability code from wined3d).
Yep, 3dmark2001se got broken tooe (the installer). I'm aware of this issue and that's why I started working on proper GL_SUPPORT/LIMITS code. D3D8 will use the opengl capability code of wined3d and then the 3dmark2001 issue will be gone. I just tried the 'full' d3d8 patch (the one from oliver) and it seems to have the same issue in max payne. I need to find out what causes it.
Roderick
The patch which I sent a few minutes ago (D3D8 caps -> wined3d) should fix the GL_SUPPORT / GL_LIMITS stuff but for some reason the 3dmark installer still fails. It doesn't show any errors but the texture file (textures.ras) is still 'empty' (163 bytes). I'm not sure what the cause of it is. I also tried it using the 'full' d3d8 patch and using that it works, so perhaps it is just a piece which I haven't moved yet. (as I have only moved half of the texture code as the other part depends on other code which still needs to be ported).
Roderick