Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/arb_program_shader.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 7cd7d2d03085..67fd193a7bb4 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4230,12 +4230,12 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, }
/* Context activation is done by the caller. */ -static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_shader *shader, - const struct arb_ps_compile_args *args) +static struct arb_ps_compiled_shader *find_arb_pshader(struct wined3d_context *context, + struct wined3d_shader *shader, const struct arb_ps_compile_args *args) { + const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_gl_info *gl_info = context->gl_info; struct wined3d_device *device = shader->device; - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; - const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; UINT i; DWORD new_size; struct arb_ps_compiled_shader *new_array; @@ -4566,7 +4566,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
TRACE("Using pixel shader %p.\n", ps); find_arb_ps_compile_args(state, context, ps, &compile_args); - compiled = find_arb_pshader(ps, &compile_args); + compiled = find_arb_pshader(context, ps, &compile_args); priv->current_fprogram_id = compiled->prgId; priv->compiled_fprog = compiled;