On Sun, 2005-03-06 at 06:48, Henning Gerhardt wrote:
Hello Paul, you wrote:
installation of the app is fine (set version to winxp). When trying to run the demo it immediately fails:
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x77e38ea8) call to IWineD3DDevice_CreateRenderTarget failed First chance exception: page fault on read access to 0x00000000 in 32-bit code (0x14a9481a).
I can confirm this bug which was introduced on March, 2nd by one of the patches by Oliver Stieber. I want to play the demo of Beyond Divinity [1] and get now the same error as Paul.
Regards
Henning
OK,
the cause of the problem:
trace:d3d:IWineD3DDeviceImpl_CreateSurface pow2Width : 1024, Width : 800, pow2Height : 1024, Height : 600 fixme:d3d:IWineD3DDeviceImpl_CreateSurface Add support for non power two compressed textures
(trace and fixme added by me).
so we have to wait on the WINED3D Guru's.
Paul.