On 19 August 2013 10:52, Stefan Dösinger stefan@codeweavers.com wrote:
@@ -184,7 +184,16 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, volume, map_desc, box, flags);
if (!volume->resource.allocatedMemory)
volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->resource.size);
Can this ever happen?