Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/context.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 37abf19d73e..bdd291b74f5 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine } context_invalidate_state(context, STATE_SAMPLER(sampler)); } + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) {