This patch breaks the sound on Zaxxon[1] on both CoreAudio and ALSA without PulseAudio. I didn't test OSS. It skips around on the ship's shooting noises. I've attached good and bad logs on ALSA here.
[1] http://www.classic-retro-games.com/Zaxxon_70.html
Andrew
On Wed, Jan 02, 2013 at 02:46:43PM +0100, Maarten Lankhorst wrote:
dlls/dsound/dsound.c | 1 - dlls/dsound/dsound_main.c | 6 - dlls/dsound/dsound_private.h | 6 +- dlls/dsound/mixer.c | 253 +++++++++++-------------------------------- dlls/dsound/primary.c | 95 ++++++---------- 5 files changed, 99 insertions(+), 262 deletions(-)