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Am 2016-02-14 um 13:22 schrieb Juan Jose Gonzalez:
- How do we map a controller's buttons and axes to the
corresponding XInput ones?
Is the idea of xinput.dll still to talk to Xbox gamepads only, or did
Microsoft change that at some point? If it's Xbox only you have the
option to just do the same thing and keep our implementation limited
to one piece of hardware. This approach has obvious drawbacks, but it
might be easier to get an implementation started this way.
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