From: Zebediah Figura zfigura@codeweavers.com
It's legal to declare arrays of object types, which don't. --- libs/vkd3d-shader/hlsl.c | 1 - 1 file changed, 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 7239b183..95ce9445 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -165,7 +165,6 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type { unsigned int element_size = type->e.array.type->reg_size;
- assert(element_size); if (is_sm4) type->reg_size = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size; else