Am Dienstag, 28. Februar 2012, 14:51:06 schrieb Henri Verbeet:
Yes, but that's the other way around. If anything, that pdf suggests that buffers are dynamic by default in ddraw.
Making buffers dynamic by default in ddraw will disable rhw vertex and color conversion for ddraw apps.
We could create non-dynamic buffers by default and destroy and recreate the wined3d buffer with the dynamic flag when the app uses DISCARDCONTENTS or NOOVERWRITE the first time.