Liam Middlebrook lmiddlebrook@nvidia.com wrote:
+@ stdcall D3DX11SaveTextureToFileA(ptr ptr long ptr) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long ptr)
...
+@ stdcall D3DX11SaveTextureToFileA(ptr ptr long ptr) +@ stdcall D3DX11SaveTextureToFileW(ptr ptr long ptr)
Last parameter should be str/wstr.