Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/utils.c | 9 +++++++++ 1 file changed, 9 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index f73968546fbf..cd0a8e15c908 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -268,6 +268,7 @@ static const struct wined3d_typed_format_info typed_formats[] = {WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""}, {WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""}, {WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""}, + {WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""}, {WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""}, {WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""}, {WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""}, @@ -361,6 +362,7 @@ static const struct wined3d_format_block_info format_block_info[] = {WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE}, + {WINED3DFMT_BC4_SNORM, 4, 4, 8, TRUE}, {WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE}, {WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE}, @@ -1179,6 +1181,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, ARB_TEXTURE_COMPRESSION_RGTC, NULL}, + {WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0, + GL_RED, GL_UNSIGNED_BYTE, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_COMPRESSED, + ARB_TEXTURE_COMPRESSION_RGTC, NULL}, {WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0, GL_RG, GL_UNSIGNED_BYTE, 0, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING @@ -3434,6 +3441,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC4_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; + idx = get_format_idx(WINED3DFMT_BC4_SNORM); + gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC5_UNORM); gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE; idx = get_format_idx(WINED3DFMT_BC5_SNORM);