Hi all,
One of my test application (which now starts to run with my latest D3D work) fails now due to a bug in DSound.
Basically, I have this :
trace:dsound:IDirectSoundImpl_DuplicateSoundBuffer (0x4040aa80,0x4861fad0,0x4199cf58) fixme:dsound:IDirectSoundImpl_DuplicateSoundBuffer need to duplicate 3D buffer trace:dsound:IDirectSoundBufferImpl_AddRef (0x4861fad0) ref was 2, thread is 0009 trace:dsound:IDirectSoundImpl_DuplicateSoundBuffer buffer count is now 4 trace:dsound:IDirectSoundBufferImpl_SetVolume (0x40463080,0)
And, of course, it crashes as the 'DuplicateSoundBuffer' code sets this :
(*ippdsb)->ds3db = NULL; /* FIXME? */
Now I could try to fix this, but well, DSound is not really the same than the last time I looked at it, so I will surely do this the wrong way.
Otherwise, I may give it a shot, but do not complain later that it's not the way it should have been done :-)
Lionel