I'm not particularly qualified to review this code, but from suggestions from the vkd3d maintainer, and a few observations of my own...
On 2/20/20 5:18 AM, Hans-Kristian Arntzen wrote:
Resource index is found in idx[0] in SM 5.0, but idx[1] when using SM 5.1, and register space is encoded reparately. An rb_tree keeps track of the internal resource index idx[0] and can map that to space/binding as required when emitting SPIR-V.
For this to work, we must also make UAV counters register space aware. In earlier implementation, UAV counter mask was assumed to correlate 1:1 with register_index, which breaks on SM 5.1.
Perhaps this should be broken out into a separate patch, then? If there's a reason why that doesn't make sense, could that be more clearly communicated?
Maybe the difference in resource index (i.e. [0] vs [1]) could also be broken out into a separate patch.
Signed-off-by: Hans-Kristian Arntzen post@arntzen-software.no
include/vkd3d_shader.h | 16 ++ libs/vkd3d-shader/dxbc.c | 29 ++++ libs/vkd3d-shader/spirv.c | 194 ++++++++++++++++++++--- libs/vkd3d-shader/vkd3d_shader_private.h | 5 + libs/vkd3d/command.c | 32 ++-- libs/vkd3d/state.c | 65 +++++--- libs/vkd3d/vkd3d_private.h | 1 + 7 files changed, 288 insertions(+), 54 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6b4d3f5..ec52e26 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -35,6 +35,7 @@ enum vkd3d_shader_structure_type VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO, VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO, VKD3D_SHADER_STRUCTURE_TYPE_DOMAIN_SHADER_COMPILE_ARGUMENTS,
VKD3D_SHADER_STRUCTURE_TYPE_EFFECTIVE_UAV_COUNTER_BINDING_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE), };
@@ -138,6 +139,7 @@ struct vkd3d_shader_parameter struct vkd3d_shader_resource_binding { enum vkd3d_shader_descriptor_type type;
- unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility; unsigned int flags; /* vkd3d_shader_binding_flags */
@@ -159,8 +161,10 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding {
unsigned int register_space; unsigned int register_index; /* u# */ enum vkd3d_shader_visibility shader_visibility;
unsigned int counter_index;
struct vkd3d_shader_descriptor_binding binding; unsigned int offset;
@@ -168,6 +172,7 @@ struct vkd3d_shader_uav_counter_binding
struct vkd3d_shader_push_constant_buffer {
- unsigned int register_space; unsigned int register_index; enum vkd3d_shader_visibility shader_visibility;
@@ -215,6 +220,17 @@ struct vkd3d_shader_transform_feedback_info unsigned int buffer_stride_count; };
+/* Extends vkd3d_shader_interface_info. */ +struct vkd3d_shader_effective_uav_counter_binding_info +{
- enum vkd3d_shader_structure_type type;
- const void *next;
- unsigned int *uav_register_spaces;
- unsigned int *uav_register_bindings;
- unsigned int uav_counter_count;
+};
- enum vkd3d_shader_target { VKD3D_SHADER_TARGET_NONE,
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 98c51e4..b3f53ab 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -624,6 +624,10 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.semantic.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[1].offset;
else
ins->declaration.semantic.register_index = ins->declaration.semantic.reg.reg.idx[0].offset;
}
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
@@ -647,9 +651,12 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction return; }
ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[1].offset; ins->declaration.cb.size = *tokens++; shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.register_space); }
else
ins->declaration.cb.register_index = ins->declaration.cb.src.reg.idx[0].offset;
}
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins,
@@ -663,6 +670,10 @@ static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, FIXME("Unhandled sampler mode %#x.\n", ins->flags); shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_SAMPLER, &ins->declaration.sampler.src); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.sampler.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[1].offset;
else
ins->declaration.sampler.register_index = ins->declaration.sampler.src.reg.idx[0].offset;
}
static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins,
@@ -863,6 +874,10 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.raw_resource.dst); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[1].offset;
else
ins->declaration.raw_resource.register_index = ins->declaration.raw_resource.dst.reg.idx[0].offset;
}
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
@@ -874,9 +889,14 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction * shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; ins->declaration.structured_resource.byte_stride = *tokens;
tokens++; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset;
else
ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset;
}
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
@@ -909,9 +929,14 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg); ins->declaration.structured_resource.byte_stride = *tokens;
tokens++; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[1].offset;
else
ins->declaration.structured_resource.register_index = ins->declaration.structured_resource.reg.reg.idx[0].offset;
}
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
@@ -922,6 +947,10 @@ static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *in
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.dst); shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
if (shader_is_sm_5_1(priv))
ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[1].offset;
else
ins->declaration.raw_resource.register_index = ins->declaration.dst.reg.idx[0].offset;
}
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 3d88be9..f286f8b 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1890,6 +1890,20 @@ struct vkd3d_symbol } info; };
+struct vkd3d_sm51_symbol_key +{
- enum vkd3d_shader_descriptor_type descriptor_type;
- unsigned int idx;
+};
+struct vkd3d_sm51_symbol +{
- struct rb_entry entry;
- struct vkd3d_sm51_symbol_key key;
- unsigned int register_space;
- unsigned int resource_idx;
+};
- static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry) { const struct vkd3d_symbol *a = key;
@@ -1900,6 +1914,13 @@ static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry) return memcmp(&a->key, &b->key, sizeof(a->key)); }
+static int vkd3d_sm51_symbol_compare(const void *key, const struct rb_entry *entry) +{
- const struct vkd3d_sm51_symbol_key *a = key;
- const struct vkd3d_sm51_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_sm51_symbol, entry);
- return memcmp(a, &b->key, sizeof(*a));
+}
- static void vkd3d_symbol_free(struct rb_entry *entry, void *context) { struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
@@ -1907,6 +1928,13 @@ static void vkd3d_symbol_free(struct rb_entry *entry, void *context) vkd3d_free(s); }
+static void vkd3d_sm51_symbol_free(struct rb_entry *entry, void *context) +{
- struct vkd3d_sm51_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_sm51_symbol, entry);
- vkd3d_free(s);
+}
- static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) {
@@ -2052,6 +2080,7 @@ struct vkd3d_hull_shader_variables
struct vkd3d_dxbc_compiler {
struct vkd3d_shader_version shader_version; struct vkd3d_spirv_builder spirv_builder;
uint32_t options;
@@ -2062,6 +2091,8 @@ struct vkd3d_dxbc_compiler struct vkd3d_hull_shader_variables hs; uint32_t sample_positions_id;
struct rb_tree sm51_resource_table;
enum vkd3d_shader_type shader_type; unsigned int branch_id;
@@ -2107,6 +2138,11 @@ struct vkd3d_dxbc_compiler size_t spec_constants_size; };
+static bool shader_is_sm_5_1(const struct vkd3d_dxbc_compiler *compiler) +{
- return (compiler->shader_version.major * 100 + compiler->shader_version.minor) >= 501;
+}
- static bool is_control_point_phase(const struct vkd3d_shader_phase *phase) { return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
@@ -2131,6 +2167,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
memset(compiler, 0, sizeof(*compiler));
- compiler->shader_version = *shader_version;
max_element_count = max(output_signature->element_count, patch_constant_signature->element_count); if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) {
@@ -2142,6 +2180,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader compiler->options = compiler_options;
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
rb_init(&compiler->sm51_resource_table, vkd3d_sm51_symbol_compare);
compiler->shader_type = shader_version->type;
@@ -2227,9 +2266,10 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_ }
static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg)
{const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb)
- unsigned int reg_idx = reg->idx[0].offset;
unsigned int reg_idx = cb->register_index;
unsigned int reg_space = cb->register_space; unsigned int i;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
@@ -2239,7 +2279,7 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_ if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility)) continue;
if (current->pc.register_index == reg_idx)
if (current->pc.register_index == reg_idx && current->pc.register_space == reg_space) return current; }
@@ -2274,6 +2314,49 @@ static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_com return false; }
+static bool vkd3d_get_binding_info_for_register(
struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg,
unsigned int *reg_space, unsigned int *reg_binding)
+{
- const struct vkd3d_sm51_symbol *symbol;
- struct vkd3d_sm51_symbol_key key;
- const struct rb_entry *entry;
- if (shader_is_sm_5_1(compiler))
- {
key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN;
if (reg->type == VKD3DSPR_CONSTBUFFER)
key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
else if (reg->type == VKD3DSPR_RESOURCE)
key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
else if (reg->type == VKD3DSPR_UAV)
key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else if (reg->type == VKD3DSPR_SAMPLER)
key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
else
FIXME("Unhandled register type %#x.\n", reg->type);
key.idx = reg->idx[0].offset;
entry = rb_get(&compiler->sm51_resource_table, &key);
if (entry)
{
symbol = RB_ENTRY_VALUE(entry, const struct vkd3d_sm51_symbol, entry);
*reg_space = symbol->register_space;
*reg_binding = symbol->resource_idx;
return true;
}
else
return false;
- }
- else
- {
*reg_space = 0;
*reg_binding = reg->idx[0].offset;
return true;
- }
+}
- static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
@@ -2282,8 +2365,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor enum vkd3d_shader_descriptor_type descriptor_type; enum vkd3d_shader_binding_flag resource_type_flag; struct vkd3d_shader_descriptor_binding binding;
- unsigned int reg_idx = reg->idx[0].offset; unsigned int i;
unsigned int reg_space = 0;
unsigned int reg_idx = 0;
descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN; if (reg->type == VKD3DSPR_CONSTBUFFER)
As long as we're here, it's my understanding that variable declarations should be sorted in "reverse Christmas tree" order.
@@ -2300,6 +2384,11 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
- if (!vkd3d_get_binding_info_for_register(compiler, reg, ®_space, ®_idx))
- {
ERR("Failed to find binding for resource type %#x.\n", reg->type);
- }
if (is_uav_counter) { assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
@@ -2313,8 +2402,19 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (current->offset) FIXME("Atomic counter offsets are not supported yet.\n");
if (current->register_index == reg_idx)
/* Do not use space/binding, but just the plain index here, since that's how the UAV counter mask is exposed. */
if (current->counter_index == reg->idx[0].offset)
{
/* Let pipeline know what the actual space/bindings for the counter are. */
const struct vkd3d_shader_effective_uav_counter_binding_info *binding_info =
vkd3d_find_struct(shader_interface->next, EFFECTIVE_UAV_COUNTER_BINDING_INFO);
if (binding_info && current->counter_index < binding_info->uav_counter_count)
{
binding_info->uav_register_spaces[current->counter_index] = reg_space;
binding_info->uav_register_bindings[current->counter_index] = reg_idx;
} return current->binding;
} } if (shader_interface->uav_counter_count) FIXME("Could not find descriptor binding for UAV counter %u.\n", reg_idx);
@@ -2331,7 +2431,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue;
if (current->type == descriptor_type && current->register_index == reg_idx)
if (current->type == descriptor_type && current->register_index == reg_idx && current->register_space == reg_space) return current->binding; } if (shader_interface->binding_count)
@@ -2828,7 +2928,8 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp { assert(!reg->idx[0].rel_addr); indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]);
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler,
®->idx[shader_is_sm_5_1(compiler) ? 2 : 1]); } else if (reg->type == VKD3DSPR_IMMCONSTBUFFER) {
@@ -2838,6 +2939,11 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); }
- else if (reg->type == VKD3DSPR_SAMPLER)
- {
/* SM 5.1 will have an index here referring to something which we throw away. */
index_count = 0;
- } else if (register_info->is_aggregate) { struct vkd3d_shader_register_index reg_idx = reg->idx[0];
@@ -4914,7 +5020,8 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com if (!cb->reg.type) continue;
cb_size = cb->reg.idx[1].offset;
cb_size = (cb->pc.size + 15) / 16;
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size); member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id); vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
@@ -4965,10 +5072,19 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC));
- if (cb->register_space)
FIXME("Unhandled register space %u.\n", cb->register_space);
- if (shader_is_sm_5_1(compiler))
- {
struct vkd3d_sm51_symbol *sym;
sym = vkd3d_calloc(1, sizeof(*sym));
sym->key.idx = reg->idx[0].offset;
sym->key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
sym->register_space = instruction->declaration.cb.register_space;
sym->resource_idx = instruction->declaration.cb.register_index;
if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
vkd3d_free(sym);
- }
- if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg)))
- if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb))) { /* Push constant buffers are handled in * vkd3d_dxbc_compiler_emit_push_constant_buffers().
@@ -5050,8 +5166,17 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com uint32_t type_id, ptr_type_id, var_id; struct vkd3d_symbol reg_symbol;
- if (instruction->declaration.sampler.register_space)
FIXME("Unhandled register space %u.\n", instruction->declaration.sampler.register_space);
if (shader_is_sm_5_1(compiler))
{
struct vkd3d_sm51_symbol *sym;
sym = vkd3d_calloc(1, sizeof(*sym));
sym->key.idx = reg->idx[0].offset;
sym->key.descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
sym->register_space = instruction->declaration.sampler.register_space;
sym->resource_idx = instruction->declaration.sampler.register_index;
if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
vkd3d_free(sym);
}
if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, reg)) return;
@@ -5272,8 +5397,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
- if (semantic->register_space)
FIXME("Unhandled register space %u.\n", semantic->register_space);
- if (shader_is_sm_5_1(compiler))
- {
struct vkd3d_sm51_symbol *sym;
sym = vkd3d_calloc(1, sizeof(*sym));
sym->key.idx = semantic->reg.reg.idx[0].offset;
sym->key.descriptor_type = semantic->reg.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
sym->register_space = semantic->register_space;
sym->resource_idx = semantic->register_index;
if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
vkd3d_free(sym);
- }
if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
@@ -5286,8 +5421,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler { const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
- if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
- if (shader_is_sm_5_1(compiler))
- {
struct vkd3d_sm51_symbol *sym;
sym = vkd3d_calloc(1, sizeof(*sym));
sym->key.idx = resource->dst.reg.idx[0].offset;
sym->key.descriptor_type = resource->dst.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
sym->register_space = resource->register_space;
sym->resource_idx = resource->register_index;
if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
vkd3d_free(sym);
- }
if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
@@ -5302,8 +5447,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c const struct vkd3d_shader_register *reg = &resource->reg.reg; unsigned int stride = resource->byte_stride;
- if (resource->register_space)
FIXME("Unhandled register space %u.\n", resource->register_space);
- if (shader_is_sm_5_1(compiler))
- {
struct vkd3d_sm51_symbol *sym;
sym = vkd3d_calloc(1, sizeof(*sym));
sym->key.idx = resource->reg.reg.idx[0].offset;
sym->key.descriptor_type = resource->reg.reg.type == VKD3DSPR_UAV ? VKD3D_SHADER_DESCRIPTOR_TYPE_UAV : VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
sym->register_space = resource->register_space;
sym->resource_idx = resource->register_index;
if (rb_put(&compiler->sm51_resource_table, &sym->key, &sym->entry) == -1)
vkd3d_free(sym);
- }
if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
@@ -8717,6 +8872,7 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
rb_destroy(&compiler->sm51_resource_table, vkd3d_sm51_symbol_free, NULL);
vkd3d_free(compiler->shader_phases); vkd3d_free(compiler->spec_constants);
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 100d515..135b48b 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -615,6 +615,7 @@ struct vkd3d_shader_semantic enum vkd3d_data_type resource_data_type; struct vkd3d_shader_dst_param reg; unsigned int register_space;
unsigned int register_index; };
enum vkd3d_shader_input_sysval_semantic
@@ -662,6 +663,7 @@ struct vkd3d_shader_register_semantic struct vkd3d_shader_sampler { struct vkd3d_shader_src_param src;
- unsigned int register_index; unsigned int register_space; };
@@ -669,6 +671,7 @@ struct vkd3d_shader_constant_buffer { struct vkd3d_shader_src_param src; unsigned int size;
- unsigned int register_index; unsigned int register_space; };
@@ -676,12 +679,14 @@ struct vkd3d_shader_structured_resource { struct vkd3d_shader_dst_param reg; unsigned int byte_stride;
unsigned int register_index; unsigned int register_space; };
struct vkd3d_shader_raw_resource { struct vkd3d_shader_dst_param dst;
unsigned int register_index; unsigned int register_space; };
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 8a7ff66..7245802 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -2655,7 +2655,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list const struct d3d12_root_descriptor_table *descriptor_table; const struct d3d12_root_descriptor_table_range *range; VkDevice vk_device = list->device->vk_device;
- unsigned int i, j, descriptor_count;
unsigned int i, j, k, descriptor_count; struct d3d12_desc *descriptor;
descriptor_table = root_signature_get_descriptor_table(root_signature, index);
@@ -2678,14 +2678,26 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list unsigned int register_idx = range->base_register_idx + j;
/* Track UAV counters. */
if (range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV
&& register_idx < ARRAY_SIZE(bindings->vk_uav_counter_views))
if (list->state->uav_counter_mask != 0 && range->descriptor_magic == VKD3D_DESCRIPTOR_MAGIC_UAV) {
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[register_idx] != vk_counter_view)
bindings->uav_counter_dirty_mask |= 1u << register_idx;
bindings->vk_uav_counter_views[register_idx] = vk_counter_view;
const struct vkd3d_shader_uav_counter_binding *counter_bindings = list->state->uav_counters;
for (k = 0; k < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; k++)
{
if (list->state->uav_counter_mask & (1u << k))
{
if (counter_bindings->register_space == range->register_space &&
counter_bindings->register_index == register_idx)
{
VkBufferView vk_counter_view = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV
? descriptor->u.view->vk_counter_view : VK_NULL_HANDLE;
if (bindings->vk_uav_counter_views[k] != vk_counter_view)
bindings->uav_counter_dirty_mask |= 1u << k;
bindings->vk_uav_counter_views[k] = vk_counter_view;
break;
}
counter_bindings++;
}
} } if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write,
@@ -2841,7 +2853,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma const struct vkd3d_shader_uav_counter_binding *uav_counter = &state->uav_counters[i]; const VkBufferView *vk_uav_counter_views = bindings->vk_uav_counter_views;
assert(vk_uav_counter_views[uav_counter->register_index]);
assert(vk_uav_counter_views[uav_counter->counter_index]); vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; vk_descriptor_writes[i].pNext = NULL;
@@ -2852,7 +2864,7 @@ static void d3d12_command_list_update_uav_counter_descriptors(struct d3d12_comma vk_descriptor_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; vk_descriptor_writes[i].pImageInfo = NULL; vk_descriptor_writes[i].pBufferInfo = NULL;
vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->register_index];
vk_descriptor_writes[i].pTexelBufferView = &vk_uav_counter_views[uav_counter->counter_index]; } VK_CALL(vkUpdateDescriptorSets(vk_device, uav_counter_count, vk_descriptor_writes, 0, NULL));
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index e1f7da9..9add56b 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -309,12 +309,6 @@ static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutB = vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType, is_buffer); binding_desc->descriptorCount = 1;
- if (descriptor_range->RegisterSpace)
- {
FIXME("Unhandled register space %u.\n", descriptor_range->RegisterSpace);
return false;
- }
binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility); binding_desc->pImmutableSamplers = NULL;
@@ -495,12 +489,6 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS) continue;
if (p->u.Constants.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Constants.RegisterSpace, i);
return E_NOTIMPL;
}
idx = push_constant_count == 1 ? 0 : p->ShaderVisibility; offset = push_constants_offset[idx]; push_constants_offset[idx] += p->u.Constants.Num32BitValues * sizeof(uint32_t);
@@ -510,6 +498,7 @@ static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signat ? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility); root_constant->offset = offset;
root_signature->root_constants[j].register_space = p->u.Constants.RegisterSpace; root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister; root_signature->root_constants[j].shader_visibility = vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
@@ -533,7 +522,7 @@ struct vkd3d_descriptor_set_context };
static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_idx,
{enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx, bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
@@ -541,6 +530,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature * = &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type;
- mapping->register_space = register_space; mapping->register_index = register_idx; mapping->shader_visibility = shader_visibility; mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
@@ -549,7 +539,7 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature * }
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int base_register_idx,
{enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx, unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors, enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
@@ -566,10 +556,10 @@ static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signat { if (duplicate_descriptors) d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
base_register_idx + i, true, shader_visibility, context);
register_space, base_register_idx + i, true, shader_visibility, context); d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
base_register_idx + i, is_buffer_descriptor, shader_visibility, context);
}register_space, base_register_idx + i, is_buffer_descriptor, shader_visibility, context); } return first_binding;
@@ -625,7 +615,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature, vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType),
range->BaseShaderRegister, range->NumDescriptors, false, true,
range->RegisterSpace, range->BaseShaderRegister, range->NumDescriptors, false, true, vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context); /* Unroll descriptor range. */
@@ -658,6 +648,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo table->ranges[j].binding = vk_binding; table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType); table->ranges[j].base_register_idx = range->BaseShaderRegister;
table->ranges[j].register_space = range->RegisterSpace; } }
@@ -683,15 +674,9 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
root_signature->push_descriptor_mask |= 1u << i;
if (p->u.Descriptor.RegisterSpace)
{
FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
return E_NOTIMPL;
}
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature, vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.ShaderRegister, 1, true, false,
p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false, vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context); cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType); cur_binding->descriptorCount = 1;
@@ -728,7 +713,7 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa return hr;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->ShaderRegister, 1, false, false,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false, vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context); cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; cur_binding->descriptorCount = 1;
@@ -1451,7 +1436,14 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel if (!(shader_info->uav_counter_mask & (1u << i))) continue;
/* UAV counters will lookup Vulkan bindings based on the mask index directly.
* We currently don't know the actual space/binding for this UAV,
* but register_space/register_index are fixed up later after compilation is finished. */
state->uav_counters[j].register_space = 0; state->uav_counters[j].register_index = i;
state->uav_counters[j].counter_index = i;
state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE; state->uav_counters[j].binding.set = context.set_index; state->uav_counters[j].binding.binding = context.descriptor_binding;
@@ -1507,6 +1499,10 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st struct vkd3d_shader_code dxbc; HRESULT hr; int ret;
unsigned int i, j;
unsigned int uav_counter_spaces[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS] = { 0 };
unsigned int uav_counter_bindings[VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS] = { 0 };
struct vkd3d_shader_effective_uav_counter_binding_info uav_binding_info = { VKD3D_SHADER_STRUCTURE_TYPE_EFFECTIVE_UAV_COUNTER_BINDING_INFO };
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl; state->refcount = 1;
@@ -1550,8 +1546,14 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st shader_interface.uav_counters = state->uav_counters; shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
- shader_interface.next = &uav_binding_info;
- uav_binding_info.uav_register_spaces = uav_counter_spaces;
- uav_binding_info.uav_register_bindings = uav_counter_bindings;
- uav_binding_info.uav_counter_count = VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
vk_pipeline_layout = state->vk_pipeline_layout ? state->vk_pipeline_layout : root_signature->vk_pipeline_layout;
if (FAILED(hr = vkd3d_create_compute_pipeline(device, &desc->CS, &shader_interface, vk_pipeline_layout, &state->u.compute.vk_pipeline))) {
@@ -1575,6 +1577,17 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st return hr; }
- /* Map back to actual space/bindings for the UAV counter now that we know. */
- for (i = 0, j = 0; i < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; i++)
- {
if (state->uav_counter_mask & (1u << i))
{
state->uav_counters[j].register_space = uav_counter_spaces[i];
state->uav_counters[j].register_index = uav_counter_bindings[i];
j++;
}
- }
state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE; d3d12_device_add_ref(state->device = device);
@@ -2911,6 +2924,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
binding.type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; binding.register_index = 0;
- binding.register_space = 0; binding.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE; binding.binding.set = 0; binding.binding.binding = 0;
@@ -2919,6 +2933,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d push_constant_range.offset = 0; push_constant_range.size = sizeof(struct vkd3d_uav_clear_args);
- push_constant.register_space = 0; push_constant.register_index = 0; push_constant.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE; push_constant.offset = 0;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 0c031d2..2309031 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -659,6 +659,7 @@ struct d3d12_root_descriptor_table_range
uint32_t descriptor_magic; unsigned int base_register_idx;
unsigned int register_space; };
struct d3d12_root_descriptor_table