On 12 August 2017 at 11:06, nneonneo@gmail.com wrote:
/* Apple seems to be into arbitrary limits, and timeouts larger than
* 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
* really care and can live with waiting a few μs less. (OS X 10.7.4). */
/* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
* possibly because macOS internally adds some slop to the timer. To avoid this,
* we use a large number that isn't near the point of overflow (macOS 10.12.5).
*/ GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
GL_SYNC_FLUSH_COMMANDS_BIT, (GLuint64)((1ULL << 62ULL) - 0xffff)));
Adjusting the workaround is probably fine, but ULL literals are not portable. Does something along the lines of "~(GLuint64)0 >> 1" work as well? I don't think we care about the low bits, but note that the patch as it is doesn't actually preserve them.