Hmm, ok it seems I'm going to have to put some more time and thought into this patch before I try again!
Thanks for all your help, I'll see what I can work out. Do you know of any games that create power of 2 surfaces, so any changes I make, I can test them against?
Or should I just fire up windows, and brush up on my direct draw code to make a test app? =D
On 3/31/07, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am Samstag 31 März 2007 11:56 schrieb Nathan Williams:
This->Flags |= SFLAG_NONPOW2
This also isn't correct in that case :-)
This will set the NONPOW2 flag unconditionally, even for surfaces which have power of 2 sizes. If there is a surface which has non power of 2 sizes, and the non power of 2 extension is not supported, then the bug is in CreateSurface itself.
If gl native np2 surfaces are supported, then NONPOW2 is never set. The name of this flag is maybe a bit misleading. Essentially it means that the opengl texture is bigger than the surface in memory.