Implements the GetDesc method for D3D10 reflection interface.
Signed-off-by: Connor McAdams conmanx360@gmail.com --- dlls/d3dcompiler_43/reflection.c | 42 +++++++++++++++++++++++++++++--- 1 file changed, 39 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index 43a2ca7f64..670d08bd2e 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -359,9 +359,46 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderRefle
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3dcompiler_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
- return E_NOTIMPL; + FIXME("iface %p, desc %p partial stub!\n", iface, desc); + + if (!desc) + { + WARN("Invalid argument specified\n"); + return E_FAIL; + } + + desc->Version = This->version; + desc->Creator = This->creator; + desc->Flags = This->flags; + desc->ConstantBuffers = This->constant_buffer_count; + desc->BoundResources = This->bound_resource_count; + desc->InputParameters = This->isgn ? This->isgn->element_count : 0; + desc->OutputParameters = This->osgn ? This->osgn->element_count : 0; + desc->InstructionCount = This->instruction_count; + desc->TempRegisterCount = This->temp_register_count; + desc->TempArrayCount = This->temp_array_count; + desc->DefCount = 0; + desc->DclCount = This->dcl_count; + desc->TextureNormalInstructions = This->texture_normal_instructions; + desc->TextureLoadInstructions = This->texture_load_instructions; + desc->TextureCompInstructions = This->texture_comp_instructions; + desc->TextureBiasInstructions = This->texture_bias_instructions; + desc->TextureGradientInstructions = This->texture_gradient_instructions; + desc->FloatInstructionCount = This->float_instruction_count; + desc->IntInstructionCount = This->int_instruction_count; + desc->UintInstructionCount = This->uint_instruction_count; + desc->StaticFlowControlCount = This->static_flow_control_count; + desc->DynamicFlowControlCount = This->dynamic_flow_control_count; + desc->MacroInstructionCount = 0; + desc->ArrayInstructionCount = This->array_instruction_count; + desc->CutInstructionCount = This->cut_instruction_count; + desc->EmitInstructionCount = This->emit_instruction_count; + desc->GSOutputTopology = This->gs_output_topology; + desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count; + + return S_OK; }
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex( @@ -1812,7 +1849,6 @@ static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_refl HRESULT hr; unsigned int i;
- wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
hr = dxbc_parse(data, data_size, &src_dxbc);